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managing drops
12-15-2018, 06:02 AM
Post: #1
managing drops
Maybe you are tired of watching if your kore have find enough items to switch to other maps... especially when you lock for cards or numbers of equipment. Personally I use a macro that auto switch every hours my lockmap depending of my store content. It triggers in town, typically when i'm selling/storing/buying my stuff.
Not important stuff are collected randomly in the last block Big Grin
Code:
automacro WorldLockMap {
    overrideAI 0
    exclusive 1
    timeout 3600
    location geffen
    disabled 0
    call {
        if (@eval(@storamount(Steel)) < 10) {
            do conf ein_dun01
        } elsif ($.zeny < 2000000) {
            do conf lockMap ra_fild05
        } elsif (@eval(@storamount(Elunium)) < 7) {
            do conf lockMap c_tower2
        } elsif (@eval(@storamount(Oridecon)) < 7) {
            do conf lockMap cmd_fild03
        } else {
            do conf lockMap @random("in_sphinx2","yuno_fild08","pay_fild03","moc_fild02","moc_pryd04","mjo_dun03","cmd_fild03","ra_fild05","c_tower2","ama_fild01","ein_dun01")
    }
dropping a card, 10 slotted chain mail, 70 elu and enough zeny to refine them in one time is pretty simple.
coupling this macro with an autoforge macro or autoslot addition is perfect.
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